A worked example
Twelve frames at 6 fps form a two-second loop.
Play the loop at 1–24 frames per second with an optional onion-skin drawing guide.
Loading your local workspace…
Loop length = frame count / fps. Onion skin shows the preceding frame behind transparent pixels.
Twelve frames at 6 fps form a two-second loop.
Preview timing depends on browser scheduling; it is not a video or GIF export.
No. Processing runs locally in your browser. The host still receives normal requests for website pages and assets.
Use the download controls for the current tool or print from your browser. Your valid edits autosave in this browser. Export a JSON backup to move devices; see the privacy page.
No sign-up, paid API or subscription is required. Both languages use the same tools. English always opens at the root address.
Draw with a pencil, eraser or flood fill, and edit a twelve-colour palette.
Open toolDuplicate, add, delete and reorder frames with the same canvas and palette.
Open toolDownload the active frame, a horizontal PNG sprite sheet, frame metadata and editable JSON.
Open tool